Rapid Iteration Game Design – Ult Events

Join Our Community:
———————————————————————————————————–
Just Here To Plug My Social Media Stuff:
———————————————————————————————————–
If you liked the video then please respond with a like and a subscribe to show your support for the channel and I’ll repay you by creating more tutorials for you to enjoy 😀
Nguồn: https://synexelixi.org/
Xem thêm bài viết khác: https://synexelixi.org/game/
Xem thêm Bài Viết:
- Nổ hũ 39 – đẳng cấp game online đổi thưởng hàng đầu hiện nay
- Tại sao nên tải game bắn cá tiên cánh đổi thưởng để chơi?
- Hướng dẫn tải nổ hũ Plus an toàn và nhanh chóng nhất 2020
- Film Theory: Willy Wonka and the Golden Ticket SCAM! (Willy Wonka and the Chocolate Factory)
- Proton Bus Simulator Road Lite #2: ID770 Bus – Android Gameplay FHD
Ooh wait , VALORANT , hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
Hey I wanted to ask you. If mirror works if you want to play with a friend who is not connected to the same internet or not im the the same building as you?
Is there a way to debug events like this? For example, we ran into an issue with a larger project where an object would just disappear. Putting a breakpoint in OnDestroy didn't help because we figured it was an event doing the work, but it took us just disabling chunks of the scene to slowly nail down what was happening. Is there any way of debugging events like this? That's my only concern, lots of things are happening without a good way to visualize it. Maybe that's what the comment about trying to be visual scripting is about. Thoughts?
Maybe you could also consider the concept of the scriptable objects events
Quite useful asset to test stuff before implementing in code!
It's like sketching on a piece of paper before starting to build on top of an idea you're happy with, and you can clearly see the design right in front of your eyes, I like that a lot.
Keep up the great work, your most recent videos are concise and informative 🙂
Interesting, I would be in favor of watching that video on the performance comparison between UnityEvents, C# Events, and UltEvents.
What is that "ProB" window?
Ahh, trying to imitate visual scripting inside events, huh?
Not really a good way to do it – this will quickly get really messy.
Tho, I kinda find that extension pretty useful (if events are used as meant to be used).